GAME Project kickstarted in Limassol, Cyprus

The very first meeting of the GAME project, a 3-year project financed through the Erasmus + Sport Chapter took place in Limassol, Cyprus on 9 March 2018. ENAS, full partner of the project, was digitally represented during the meeting to hear about the first steps and more concrete roles of all partner organisations.

The overall aim of the GAME project is to develop a so-called anti-doping ‘serious game’. A serious game is a game designed for a primary purpose other than pure entertainment. In the anti-doping context, this game will be the very first educational intervention that promotes a clearly positive approach to doping prevention among 16 to 25 year olds.

The GAME project consortium includes representatives from 6 organisations:

  • Project leader: Aristotle University of Thessaloniki, Thessaloniki (Greece)
    Role: Project Management; Dissemination, communication, and exploitation strategy; Development of the GAME
  • Sheffield Hallam University, Sheffield (United Kingdom)
    Role: Development of design protocols for the GAME; Implementation and evaluation of the GAME
  • Lithuanian Sport University, Kaunas (Lithuania)
    Role: Quality control and impact evaluation; Recommendations for Policy and Practice
  • National Academy of Physical Education and Sport, Bucharest (Romania)
    Role: Stakeholder Awareness Program
  • YMCA Greece
    Role: Stakeholder engagement, Support Development; Support Implementation, Support Dissemination
  • European Network of Academic Sports Services
    Role: Stakeholder engagement, Support Development; Support Implementation, Support Dissemination

 

Together, this diverse group of partners hope to close the gap in anti-doping education. An extensive literature study has shown that most anti-doping educational interventions are founded on instigating fear. Instead, anti-doping education should be based on state-of-art learning pedagogies and new technologies. It should be focused on changing mindsets, intentions and behaviours towards doping use by reducing the risk factors and promoting the protective factors against doping.  There are currently no known anti-doping educational interventions that promote a positive approach to doping prevention. The GAME project will change this and will incorporate such positive approach with new learning technologies by developing a serious game that increases awareness among young people.

ENAS is very excited to be a part of this project, facilitating doping-prevention as a mission also for University sport by providing great tools to raise awareness also in your institution.

Updates on progress will be provided throughout the project duration.

For more information on the GAME Project, click here.

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